![]() In Action Adventure games, players receive a visual cue in the main window, often connected to the targeted enemy. ![]() It also serves as a way to keep players more engaged in the game: Rather than just clicking through the menu commands repetitively, players can receive a bonus for paying attention to the actual gameplay that results. ![]() In RPGs, executing Action Commands while striking the enemy may result in greater damage than usual, or successfully triggering an action command when the enemy strikes may trigger a defensive maneuver that reduces the damage received (or evades the attack altogether). This is especially noticeable if one particular sequence of actions is not executed with the same sequence of button presses every time. In other cases, there are many possible actions in many various situations, but only so many buttons on the controller, of course. Also can be different from the Context-Sensitive Button, depending on the game: in some cases, the Action Command's essential function never differs, and it's primarily used in combat situations. Action Commands have a limited-time period to be activated, and they're usually no more than a few button presses and/or joystick rotations, as opposed to a longer string (though a game can require several Action Commands to be performed in a row). ![]() Implementation usually differs between the two genres. Mostly used during combat situations, proper execution will reward a player, often with a bonus to attack or defense or with recovery items. Achievement Unlocked - Employee of the Year!įound in RPGs and Action-Adventure games, this requires players to execute a command, such as a button press or joystick rotation, within a certain window of time. ![]()
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